Rising Part 1
A new Stargate team embarks on a dangerous mission to a distant galaxy galaxy, where they discover a mythical lost city -- and a deadly new enemy. Part 1 of 2.
A new Stargate team embarks on a dangerous mission to a distant galaxy galaxy, where they discover a mythical lost city -- and a deadly new enemy. Part 1 of 2.
A new Stargate team embarks on a dangerous mission to a distant galaxy galaxy, where they discover a mythical lost city -- and a deadly new enemy. Part 2 of 2.
Rodney can't get rid of a device that makes him invincible, disabling him to drink or eat. Meanwhile power malfunctions and one of the Athosians mentions seeing a shadow.
Sheppard gets bitten by a wraith-like bug and is dying. While the puddle jumper returns it gets stuck in the Stargate. There's 38 minutes for a solution.
After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
Sheppard and the team visit a world where no one is over 24 years old, because of a ritual suicide practice they believe keeps the Wraith at bay.
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.
Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.
When a massive storm threatens the city, Atlantis is evacuated -- only to be taken over by the team's newest enemy.
McKay and Weir start repairing the grounding station, while Sheppard tries to fight Kolya. The puddle jumper on the mainland enters the eye of the storm.
Major John Sheppard, Rodney McKay and two scientists explore a planet where a Wraith spaceship, which fell there 10,000 years ago, during the Atlantis-Wraith War, is still sending a SOS signal.
Several residents of Atlantis are infected with a deadly nanite virus, forcing a lockdown of the city.
The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.
A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan -- but their new allies have motives of their own.
McKay and Zelenka come up with the idea to repair the Ancients' weapon satellite. Bates and Teyla get into a fight, he is found unconscious a while later.
Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.
McKay and Zelenka come up with the idea to repair the Ancients' weapon satellite. Bates and Teyla get into a fight, he is found unconscious a while later.
A new military contingent from Earth is sent to take command of Atlantis and defend it from the impending Wraith attack.
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